At Education Through Imagination, I held multiple roles across 3D production, XR development, media creation, and technical training. My responsibilities covered both hands-on asset creation and platform development, including:
3D & Technical Art
3D modeling, texturing, rigging, and animation for real-time applications
Creation of 2D and 3D motion assets for interactive and instructional use
3D scanning and processing scan data for use in production pipelines
XR & Game Engine Development
Built VR simulations for PCVR and standalone platforms (APK builds for Android)
Developed in both Unreal Engine 5 and Unity, focusing on performance, interaction, and compatibility
Integrated 3D assets into game engines, optimized for real-time rendering
Additional Roles
Audio engineering, video production (filming/editing), and animation for XR and media projects
Delivered technical training for software and hardware (including 3D printers and XR devices)
Provided technical support and led professional development sessions
Supported marketing through content creation and served as a tour guide for program demonstrations
This role demanded a high level of cross-functional knowledge and adaptability—skills directly applicable to fast-paced, interdisciplinary game development teams.