Creative Technologies Specialist

My Responsibilites

At Education Through Imagination, I held multiple roles across 3D production, XR development, media creation, and technical training. My responsibilities covered both hands-on asset creation and platform development, including:

    3D & Technical Art

  • 3D modeling, texturing, rigging, and animation for real-time applications
  • Creation of 2D and 3D motion assets for interactive and instructional use
  • 3D scanning and processing scan data for use in production pipelines

XR & Game Engine Development

  • Built VR simulations for PCVR and standalone platforms (APK builds for Android)
  • Developed in both Unreal Engine 5 and Unity, focusing on performance, interaction, and compatibility
  • Integrated 3D assets into game engines, optimized for real-time rendering

    Additional Roles

  • Audio engineering, video production (filming/editing), and animation for XR and media projects
  • Delivered technical training for software and hardware (including 3D printers and XR devices)
  • Provided technical support and led professional development sessions
  • Supported marketing through content creation and served as a tour guide for program demonstrations
This role demanded a high level of cross-functional knowledge and adaptability—skills directly applicable to fast-paced, interdisciplinary game development teams.

Projects

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