My Responsibilites
At Education Through Imagination, I held multiple roles across 3D production, XR development, media creation, and technical training. My responsibilities covered both hands-on asset creation and platform development, including:
3D & Technical Art
- 3D modeling, texturing, rigging, and animation for real-time applications
- Creation of 2D and 3D motion assets for interactive and instructional use
- 3D scanning and processing scan data for use in production pipelines
XR & Game Engine Development
- Built VR simulations for PCVR and standalone platforms (APK builds for Android)
- Developed in both Unreal Engine 5 and Unity, focusing on performance, interaction, and compatibility
- Integrated 3D assets into game engines, optimized for real-time rendering
Additional Roles
- Audio engineering, video production (filming/editing), and animation for XR and media projects
- Delivered technical training for software and hardware (including 3D printers and XR devices)
- Provided technical support and led professional development sessions
- Supported marketing through content creation and served as a tour guide for program demonstrations
This role demanded a high level of cross-functional knowledge and adaptability—skills directly applicable to fast-paced, interdisciplinary game development teams.
Projects
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